![]() ![]() ![]() ![]() I don't know why the old code would fail in the ways it did. The goal is to revert to a known-working state. Performance Reduce overhead induced by checking Bass CPU usage ( ppy/osu-framework#5784 by Cache value of VerticalSync to avoid overhead retrieving from SDL2 each time ( ppy/osu-framework#5783 by Fix D3D11 losing performance by constantly mapping/unmapping buffers ( ppy/osu-framework#5785 by Fix various graphical and performance regressions in last release ( ppy/osu-framework#5787 by not going to be much of an explanation in this one. Update resources and framework ( #23455 by Update framework ( #23528 by (osu!) Fix "strict tracking" mod breaking sliders ( #23489 by Fix hold-for-right-click showing during gameplay ( #23529 by bit of a hotfix for now until we figure a more permanent solution for this.( ppy/osu-framework#5781 by Add more keywords for setup wizard ( #23475 by Disable relative-mode mouse by default on Linux ( ppy/osu-framework#5776 by are still edge cases on Linux where relative-mode isn't working correctly, so let's disable by default. updating the dotnet command because -i is deprecated. ![]()
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